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Once you hit Alt + PrintScreen, open your image editing software (for this example I will use Paint.NET) and make a new canvas, when prompted if you want to resize the window or not, hit yes.īecause you hit Alt + PrintScreen, if your game was being blocked by your taskbar, it is very important that you move the taskbar to the side AND THEN hit the key combination, otherwise your taskbar will get on the way of the image, as shown here. Tips: Hitting Alt + PrintScreen gives a more high-res screenshot of the map than taking a screenshot through Steam It is VERY important that you don't move.
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Once you have the command copied somewhere, type "r_drawvgui 0" in the console, and everything should be gone from the screen except the overview of the map, at this point, you're free to take a picture of this. With cl_leveloverview still on, once you're happy with what you see on screen, you should see that a spam of the same command has generated due to you moving around with cl_leveloverview on, copy the last command that was generated and paste it where you won't forget about it, we will need this info for later. (Note: The void can sometimes be green and sometimes it can be fully black) If your map has HDR lighting, type "mat_hdr_level 0" in console to remove it until you take the screenshot, otherwise it can lead to weird results where, if the void of your map is green, some of that will get in the way of the image. If parts of your level aren't being rendered, you may need to fly higher / lower You can also type decimal values, such as "cl_leveloverview 29.4" for a more accurate minimap, just remember the whole map has to fit inside the red square! The goal here is to fit your map within the red square (since a minimap needs to be 1024 x 1024), you also need noclip to fly up or down so that more of your map is visible at once.īefore typing cl_leveloverview X, go into noclip mode and fly very high above your level, then mess around with the command, if you want to go back to your normal view, type "cl_leveloverview 0" Now that you see that red line across your screen, you need to type "cl_leveloverview X" into the console, where X can be any number you want. However, if I do the rest of this tutorial correctly then I will have one. Note: You can see from this screen that I do NOT have a minimap for this map. Sv_cheats 1, cl_leveloverviewmarker 1024, noclip Load your map, once you're in type the following commands in the console: Paint.NET or any image editing software that isn't MS Paintįirst, go to your game's video options and set the display options to the following:Ĥ:3 Aspect Ratio - 1280 x 1024 Resolution - Windowed Display Mode Note that minimaps for Counter-Strike: Global Offensive are made in almost the same way, but the process changes at one point so consider this as a CS:S only tutorial.Īlso note that if your map has a lot of overlapping areas (for example Frostdrake, Santa or Mako v5) then the end result may not look as good. (This tutorial uses a Zombie Escape map as an example, but you can use this to make minimaps for any map that you'd like.)
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In this quick tutorial I'll show you how to make a working mini-map / radar for your maps in Counter-Strike: Source. GMOD Clone Wars RP Game Master Applicationsįorum Moderator Application Form (CLOSED)
